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Digital mental health interventions (DMHIs) with game-like elements — also known as gamification — appeared to provide limited benefit for some mental health conditions in young people, according to a systematic review and meta-analysis.
Among more than 2,900 youth in 27 randomized controlled trials (RCTs), gamified DMHIs had small but significant effects on attention-deficit/hyperactivity disorder (ADHD, Hedges’ g=0.28, P
Source : MedPageToday